Home / Phase-3 / Wireframing & Prototyping (Low vs High Fidelity)
Phase 3
Wireframing & Prototyping (Low vs High Fidelity)
What is Wireframing?
Wireframing is the practice of stripping a design idea down to its bare structure. Think of it as the architectural blueprint of a digital product: it maps layouts, navigation, and content hierarchy without the distraction of visual details. The purpose is alignment—ensuring everyone agrees on the essentials before investing in design polish or engineering.
Low-Fidelity vs. High-Fidelity
Low-Fidelity (Wireframes & Prototypes)
Rough, fast, and disposable. Great for ideation, brainstorming layouts, and validating core flows early. They spark constructive feedback by keeping focus on structure rather than aesthetics.
High-Fidelity (Wireframes & Prototypes)
Detailed, polished, and closer to the end product. Useful for usability testing, developer handoff, and securing stakeholder buy-in. They may include accurate typography, images, and rich interactivity.
What is Prototyping?
While wireframes map structure, prototypes bring it to life. Prototyping creates interactive, testable models of a product that simulate the user experience before development begins. Whether simple or sophisticated, prototypes answer one critical question: Does this design work for users in practice?
Wireframing vs. Prototyping: How They Fit Together
Wireframes and prototypes aren’t competitors—they’re stages of the same continuum. A typical flow looks like this:
- Sketch ideas as low-fi wireframes.
- Refine layouts into higher fidelity wireframes.
- Translate wireframes into prototypes to simulate interactions.
- Test, learn, and iterate until the design is validated.